How Itã¢â‚¬â„¢s the Tone of â€å“the Family of Pascual Duarteã¢â‚¬â?
Super Mario Bros.
Cheats, codes, hints, tips, tricks, Easter eggs and game help
Continue Game Play
When the â€Å"Game Over†screen appears, hold the
push button. Go on this push held when the championship screen appears and printing to continue at the terminal world where you left off. This cheat can likewise be accomplished past holding at the title screen and pressing twice or by holding and and pressing at the â€Å"Game Over†screen.Fireworks
For fireworks to appear at the end of the level, jump through the flagpole when the last digit on the timer is a 1,
or half dozen.Accept fire ability while minor
At the end of whatever dominate level except for the terminal level, make sure yous are Super Mario and jump onto the axe object at the end of the span at the aforementioned instance as also hitting the Koopa boss. You will flash as if you have been hit, but remain as Super Mario. In the side by side level, collecting a blossom will make you smaller, however, you will still be able to throw fireballs. This cheat tin can as well be achieved if you lot leap onto an already-released flower at the same moment as being hit by an enemy. You will accept shrunk in size at the aforementioned time as receiving fire power, thus assuasive yous to throw fireballs while small.
Alternate Music
For alternate music in the boss levels, collect an invincibility star towards the end of the level before the dominate level so that you are still invincible while passing through the flagpole at the end. In the boss level that follows, you will nonetheless be invincible at the beginning, only afterwards the invincibilty runs out, the music will return to normal level music rather than boss level music.
100 Lives
At the end of World 1-3, you lot'll reach a pyramid with a koopa walking down at you lot. Carefully leap on the left side of its beat out, pinning it. Do this again and once again and each fourth dimension you hit information technology, you will receive an extra life. But do not become over 100 lives.
Warp Zones
Earth | Location |
---|---|
Globe 1-2 | Towards the end of the underground department, spring onto the moving platform and bound right up to the height of the screen so you are standing on the brick ceiling. Keep running along the brick ceiling, by the pipage where you would normally exit. Y'all will somewhen come up to a room with 3 pipes, assuasive you lot to warp to World 2, iii or four. |
World 1-ii | Near the exit pipe at the stop of the underground section in Globe 1-ii, intermission the second to last and third to last blocks from the edge above the exit pipe, only non the ane closest to the pipe (Yous will need to be Super Mario or Burn down Mario to do this). Stand on pinnacle of the leave piping entrance as far left as you tin can without falling off. Hold Downward to crouch and proceed this button held while you press A to jump and press Right every bit Mario is most to achieve the elevation of his jump, making him brush his back against the offset from final block remaining at the top, just not breaking information technology. Mario should and then begin walking through the wall, accessing a warp area with 3 pipes. Unremarkably, going down any of these pipes volition have you to Earth -1, however, if done very quickly, y'all tin can warp to World v via the middle pipe. If this has worked, the words "Welcome to Warp Zone" and the number 5 volition appear to a higher place this pipe upon entering. |
World four-2 | At the first set of two platforms, you lot will see 3 blocks floating in the air to the right of these platforms. Stand directly under the space to the left of the beginning of these blocks and jump, revealing a block under that space. Stand directly under the second block and jump, revealing another block. Stand directly nether the third block and jump once more, revealing yet another block. Now, jump onto the third block that you just revealed, then spring to the second block that you just revealed. Move every bit close to the left as you can without falling off this block, and then jump again. You volition then hit the 2nd cake that already existed and a beanstalk will come out. Climb the beanstalk to find a warp zone, allowing you to warp to Earth 6, vii or viii. |
Globe four-2 | In the underground department, find your mode up to the very acme of the screen, similar in Globe 1-2, so that yous are standing on the ceiling bricks. Run along to the end of the level, past the pipage where you would normally exit and you should come to a warp zone, allowing you to warp to World v. |
World 5-1 | When you get to the offset pipe, walk back about ten steps, so bound, revealing an invisible cake. Jump onto this block, then hit the block on your correct. A beanstalk should then appear. Climb the beanstalk to notice a globe full of coins with a warp zone at the end allowing you to warp to World half dozen, seven or 8. |
World -one
Most the exit pipe at the end of the underground department in World i-2, interruption the 2d to last and third to last blocks from the border above the exit pipe, but non the one closest to the pipe (You will need to exist Super Mario or Fire Mario to do this). Stand on top of the go out pipe entrance as far left equally y'all can without falling off. Agree
to crouch and go along this button held while yous press to jump and press as Mario is about to achieve the top of his jump, making him castor his back against the offset from last block remaining at the top, simply not breaking information technology. Mario should then brainstorm walking through the wall, accessing a warp area with 3 pipes, taking you to Globe -1.Jump over the flagpole
In World 3-3, jump onto the moveable platforms near the flagpole and wait until the closest one is at its highest point earlier jumping towards the flagpole. If you take enough elevation, you will jump over the flagpole and be able to continue running by the castle into a never-catastrophe world.
Pro Action Replay Codes
This cheat requires the Pro Action Replay cheat device.
Outcome | Lawmaking |
---|---|
Invincibility and ever able to burn | 0007 56FF |
Infinite Lives | 0007 5A02 |
Freeze Timer | 0007 FA04 |
Always have 99 Coins | 0007 EE99 |
Start on World 1-2 | 0007 6002 |
Different World | 0000 E8AC |
Game Genie Codes
Some of these codes may only work on the Super Mario Bros/Duck Hunt multi-cart.
This crook requires the Game Genie cheat device.
Event | Code |
---|---|
Infinite Lives | SXIOPO |
Begin the game with ix lives | AATOZE |
Begin the game with half dozen lives | IATOZA |
Begin the game with 1 life | AATOZA |
Histrion ane starts with eight lives and Role player two with iii | VATOLE |
Accept no damage from most enemies | PAASNO or PAZSSO |
Accept no damage from touching enemies | UAYIUA |
Invincibility | SSASSA or UATIUE |
Invincibility for first x seconds plus extra time on timer | GUAOPO |
Able to move through walls and floors | AEAAAE |
Able to move through enemies | UATIUA |
Enemies can move through walls and pipes | PIATYP |
Start with 900 on the timer | VGYOKK |
Commencement with 460 on the timer | LEAOPO |
Beginning with 150 on timer and 30 seconds of invincibility | YNAOPO |
Showtime with 600 on timer and ten seconds of invincibility | LXAOPP |
Starting time with 995 on timer and twenty seconds of invincibility | GVAOPP |
Timer counts upward | VVAANY |
College jumping from continuing start only | APZLGK |
Higher jumping from running only | TPZLTG |
Higher jumping from turbo running only | GPZUAG |
Extra high jumping from standing outset only | APZLGG |
Extra high jumping from running simply | APZLTG |
Actress high jumping from turbo running only | GAZUAG |
Extremely high jumping | AETLTK |
Extremely high jumping from a continuing showtime | AETLIK |
Jump college and longer | AEAENT |
Variable jump heights | YETLYG or PETLYG |
Jump over flagpole | VTPOZI |
Walk by flagpole | AITOSA |
Bladder from continuing start | YAZULG |
Float from a running start | YAZUIG |
Bladder from turbo running only | YAZUYG |
Always Float | GETLYG |
Always Float for long time | PAZULG |
Slow Walking | OVAAAE |
Keep fire power on option-upwards | PAZSKO |
Always Super | OZTLLX + AATLGZ + SZLIVO |
Always Pond | PAKOPPAA or PIGOAP |
Always swimming in above ground worlds | SYLOGK |
Always swimming in some worlds | NTLOGK |
Always pond and first halfway through | AAGOPO |
Always Sliding | VTTNYA |
Always Crouching | VGANYA |
Get bigger when walking | VTLNYA |
Get bigger when jumping | VGANZA |
Get smaller when jumping | VGANPA |
Always change size | VTLNGA |
Fast leg movement | VTYNYA |
Run and spring at the same fourth dimension | VGANAA |
Start the level pond | NLTOGK |
Unusable pipes are upside down | ANTOSA |
Able to easily access World -1 at terminate of World 1-ii | LEAOGK |
Invisibility | ZSNENT |
Backgrounds and objects invisible | OKGASA or AXAENT |
Enemies Invisible merely are destroyed when you touch them | KEATPE |
Gain lives from jumping on enemies | KEATZE |
Removes about holes | SVPOUU |
Removes or relocates most enemies | TSLIIT or SYLOKG |
Removes all enemies | TSPIIT |
Freeze most enemies | AALLEY |
Different Enemies | VGLOKK |
Different Enemies in World 1-1 | KTLOKK |
Different enemies in Some Wevels | YSYENT |
Enemies follow you | GNATUE |
No castles | STPONE |
No obstacles subsequently first pipage | NTPOLS |
Brainstorm the game on World 1-ii | NGPOKG |
Begin the game on World 2 | YSAOPE + YEAOZA + PEAPYA |
Begin the game on World two-1 | PLZOKG or PLZOKK or ILAPKK |
Brainstorm the game on Earth 3 | YSAOPE + YEAOZA + ZEAPYA or NGZOKK + PIGAOP |
Begin the game on World three-one | PLAPKG |
Begin the game on Earth iv | YSAOPE + YEAOZA + LEAPYA |
Brainstorm the game on World 5 | YSAOPE + YEAOZA + GEAPYA or VTPOKG |
Begin the game on Earth 6 | YSAOPE + YEAOZA + IEAPYA or NTPOKK |
Brainstorm the game on World 7 | YSAOPE + YEAOZA + TEAPYA |
Begin the game on World 8 | YSAOPE + YEAOZA + YEAPYA |
Turn Globe i-1 into World 4-three with h2o | EIPOKK |
Cloud World | OXOOKK or OVPAIE + NNPOKG |
Information feedback mode | PGAOAA |
Turn everything into a run off | PGAOGG (Works best if used with the "Data feedback mode" code) |
Dissimilar Globe | PAAPIK |
Different Globe | NVAOGK |
Unlike Globe | LAOKK |
Different World | PLAOKG |
Different Earth | ASAENT |
Different World | OLAOKK |
Different World | NVPOKG |
Different Earth | NNPOKG |
Unlike World | ONZOGG |
Different World | PLLOVG |
Different World | VTPOZG |
Different World | NGPOKK |
Different Globe | ASAENT + LSTETA |
Different World | VTZOZK |
Different World | TTLEXP |
Different World | VGAOKK + PIGAOP |
Different Earth | VGPOKG |
Unlike Globe | VTPOKK |
Different World | ASAOGG + PIGAOP |
Different World | VGAOGG + ZLAOKK |
Different World | TEGOGG |
Different Globe | PLAOKK |
Different Globe | LSAENT + ZLGOKG |
Dissimilar World | ASAENT + NTPOPI |
Different Earth | ASAENT + NTPOZT |
Different World | OLZPKG |
Different World | YSAENV |
Different World 1-1 | TTPOZG |
Unlike World 1-1 | TPPOZG |
Different World ane-1 and i-2 | TAAPIG |
Dissimilar World 1-1 and ane-2 | PAAPIK |
Different World with no castle at stop | NTPOLT |
Different Worlds | ASAEVT |
Different Worlds | ASAENP |
Different Worlds | YLAOKK |
Different Worlds and ever swimming | YLAOKK + ILAPKK |
Unlike Worlds with money rooms when you lot autumn downward holes | VGAOPO |
Unlike Worlds upon pressing RESET | PLGOKG |
Lots more coins in Earth 1-i | NTPOPT |
Play Globe i-1 with different or no enemies | VTLOKK |
ane indicate worth i 000 000 points | NYTELN |
Hold A on controller 2 to movement Mario anywhere | GSAENT |
Hold A on controller 1 to move Mario anywhere | ISAENT |
Play in Darkness | ASTETE |
Play in Blackness and White | NEPELA |
Outset objects | NTPOLE |
Unable to shoot | EAZLIT |
Reveal hidden blocks | STPENT |
Falling 200 Point symbols | VTLNKA |
Enemies have hammers in World ane-ane | NIYNEE |
Enemies on blocks won't fall | TEYVPA |
"Level Select". Enter this lawmaking, then play through the new earth (0-1) that yous are placed in. Swim past the get-go pipe you meet and keep going until you see h2o at the bottom of the screen. Swim over the blocks to a higher place this water merely go downward and backwards a little to drop down through the picayune opening in the blocks that leads to the lesser of the screen. Continue the level on this platform and after the bulletin is displayed, press | to enter the Level Select screen. Press at the Level Select screen to choose a level (as seen at the elevation of the screen), so printing .YSAOPE + YEAOZA |
Hint: Extra life in Earth 3-ii
In Globe three-2, there is an isle located towards the middle of the level. The isle has a pole with a brick above it. To the right of this island in that location are Koopa Troopas. Striking the first Koopa Troopa twice so that it moves to the right, hitting the other Koopa Troopas. This will requite you an extra life if performed correctly. You take to await slightly after you lot hit it and so that by the time you lot get to the last group of turtles the shell is off the screen. The crush volition so bounce off of the pipe and come up back at you, hitting the concluding grouping of turtles in the procedure. If washed correctly the actress life sound will be heard.
Hint: Moonwalk
In Earth iv-2, enter as pocket-size Mario and press the
push to hit the box that is located afterwards several ledges. Then, run all the way to the left edge of the screen while yet property the button the unabridged fourth dimension. When Mario gets the mushroom, he will appear to do a moonwalk.Hint: Spring over the flagpole
In World 3-three (and mayhap in World vii-2), there are two platforms that move upward and downwards at the end earlier the flag. Stand on the left platform until y'all reach a betoken where it is safe to jump onto the right platform. Leap onto the right platform, and so wait until information technology gets to its highest point earlier jumping towards the flagpole. If washed correctly, you will jump over the flagpole and can keep walking past information technology. Note: If you walk to the right of the castle, a never-ending wall will announced as you lot continue to walk.
Glitch: Disappearing Star
In World ane-one, hit the brick that has the star in it institute halfway through the level. Before information technology goes off-screen, hit the highest Question Marker block seen on screen. When the detail comes out (mushroom or blossom), the star volition disappear. This also may exist done in other levels.
Game Genie Codes (Dwelling house Brew)
Contributed by: Marcus Farley
This cheat requires the Game Genie cheat device.
Consequence | Lawmaking |
---|---|
Allow Mario to get down every pipe on every level | AGAPPT |
Invincibility | XXPPPO |
Strange World | VNLPOG |
Foreign World | ENLPOG |
Strange World | YNLPOG |
Strange World | GNLPOG |
Foreign World | PNLPOG |
Strange World | STPPOK |
Strange World | TNLPOG |
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